Configuring Flint to Use LUTs
 
 
 

Although Flint provides a LUT Editor for creating 1D LUTs interactively, you can use 1D LUTs created outside the Flint environment. You can also use 3D LUTs, which are always created outside Flint.

You can use LUTs created in other Autodesk Visual Effects and Finishing products, such as Combustion, as well as share LUTs between these applications. You can also use LUTs created in third-party applications, as long as they are in the recognized format.

You can access LUTs from anywhere on your network using the file browser. This can be useful if you are sharing the same LUT between multiple applications.

For ease of use, it is recommended that you save all LUTs in the project's LUT directory, called ~/lut by default. They will be archived with the setups of the project.

All 1D LUT files must have the .lut extension.

All standard 3D LUT files must have the .3dl extension; encrypted 3D LUTs must have the .e3d extension. Encrypted 3D LUTs can be created using the Kodak Display Management system and can only be used on the system on which they were created.

To have Flint recognize particular LUTs at start-up, you must import them into the 1D or 3D LUT list. See LUT Preferences.

You want Flint to recognize these LUTs for the following reasons: