FBX Cameras
 
 
 

Flint supports the import and export of 3D data saved in the Alias® FBX 3D format. The FBX standard format provides a means for exchanging 3D data for scene compositions—such as cameras—between tools and packages developed by different manufacturers.

FBX support makes the import and export of 3ds Max, Alias Wavefront|Maya®, Softimage® |XSI, and LightWave 3D® formats possible. For information on how to import an FBX format camera, see Importing the FBX Format.

To export a camera to FBX format:

  1. Select the camera you want to export.
  2. In the Camera menu, click Export.

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    The Export Camera file browser appears.

  3. From the Export Type box, select FBX.

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  4. Select which elements of the FBX files you wish to export by clicking the corresponding filter button.
    Enable: To:
    Rotate Axis Rotate the exported camera by -90° on the X-axis so that it is compatible with the coordinate system of the 3D application.
    Export Axes Export the animated axes present in the Action scene.
    Export Point Cloud Export the 3D point cloud created by the 3D Tracker.
  5. Navigate to the location where you want to export the camera animation.
  6. Enter a name for your exported camera in the file field.
  7. Click Save.