GPU Acceleration
 
 
 

Processing with the Graphics Processing Unit (GPU) is available for certain features and is faster than processing with the Central Processing Unit (CPU).

Support for GPU acceleration depends on the version of the NVIDIA graphic card that is installed on your system. The following configurations are supported for GPU acceleration.

Configuration Feature available?
FX5800 Yes
FX5600 Yes
FX5500 Yes (except Noise plugin 3.1)

GPU acceleration is available for the following features:

For more information about these features, see:

GPU acceleration is also available for certain secondary grading features with up to 48 secondary layers enabled. You can apply, and optionally animate, each of the following secondary grading features and continue to use GPU acceleration:

For more information about these features, see Secondary Colour Grading.

When GPU acceleration is enabled, the histogram, vectorscope, and waveform monitors do not dynamically update. They retain the colour distribution of the image before GPU was enabled.

The following parameters cannot be accelerated by the GPU. These parameters are processed by the CPU instead.

Lustre Sparks plugins:

NoteIf GPU acceleration is enabled and Lustre encounters a shot with features that cannot be processed by the GPU, the CPU is used for the shot. The GPU button remains enabled, but is greyed out until you navigate to the next shot in the timeline that contains features available for GPU acceleration.

To enable GPU acceleration:

  1. Do one of the following:
    • Click GPU.
    • Press Y.

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    A GPU flag appears in the upper-right section of the Player.

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    NoteGPU acceleration only works in progressive scan mode. Before you render a project, you need to switch the scan type to interlaced (located in the Setup > Grade menu).

To disable GPU acceleration:

  1. Do one of the following:
    • Click GPU.
    • Press Y.

    GPU acceleration is disabled.