Lights must
be associated with geometry in the scene for the lighting to be
visible, and for Auto placement and Interactive placement to work
correctly. Lights can be associated with imported geometry in the
scene from either the Lights interface or the Light Properties dialog
box.
NoteRay tracing shadows
from Lights will be cast by all objects, regardless of whether they
are associated with and illuminated by the Light or not. To remove
the shadowing of the object, open the Scene > Environment
Light and Shadows dialog, and set “Shadows are cast by:”
to Specified Objects and remove the object from casting shadows.
In the Lights interface:
- Select the geometry to be associated.
- Right-click on the icon for the light
to bring up its context menu.
- Choose Add Selection To when
to the current light, or choose Remove Selection From to
unlink the light from the objects.
In the Light Properties dialog:
- Select
the geometry to be associated.
- Click the Choose>> button.
- Select Add Selection To for
linking to the current light, or select Remove Selection From to unlink
the light from the object.
- The third option, Select
Associated Objects, will select geometry linked to this light.