Transparency parameters
 
 
 

These options determine the transparency of materials. (For example, glass is more transparent.) Hardware rendered materials with colored transparency and a strong diffuse color can exhibit dramatically different color results when semi-transparent. To work around this, use either 100% transparency or grayscale diffuse colors in hardware rendering. Ray Tracing will render colored semi-transparency correctly.

Transparency parameters

TipTo view the parameters for a particular material, select an object with that material and press Ctrl+M.

Use Color

Click the color swatch to change the color. For details on how to use the Color window to choose a color, see Change colors. Use the slider to adjust the transparency setting. Move it to the right for more transparency and move it to the left for more opaqueness.

Use alpha from ‘Color’ image file for transparency

If you have used an image map in the Color parameters and if that image has an alpha channel, click this button to use that alpha channel to control the surface transparency.

Using the alpha from the color image file helps you keep the color and transparency maps aligned. As you move the color map, the transparency map will stay aligned with the color map pattern.

Use image file

Use a unique image as a transparency map.

Transparency maps determine which parts of an object are opaque and which parts are transparent. They can be used for materials with holes punched out such as a metal grill or perforated rubber. Darker areas of the transparency map produce an opaque material, while brighter areas create a more transparent appearance.

Invert transparency texture

Reverses the transparency of a defined image file. What was fully transparent will then be fully opaque, and so on. Identical to opening the transparency image file in an image editor and inverting the colors.

Block transparency highlights

Block highlights and reflections for all areas that are 100% transparent. Useful for simulating holes in solid surfaces.

For details on how to use these controls, see Apply image maps.

Ray Tracing Properties

Material transparency properties that are unique to the Ray Tracing display and rendering mode. These settings will have no effect on the material when viewed in Hardware rendering mode.

See Also