Conversion settings specify the tessellation and level of detail (LOD) to use to balance your viewing needs with system performance. Displaying small details uses up video memory. But larger scenes and models do not necessarily need small details displayed except when viewed in close proximity; the opposite is true for smaller scenes and models.
Tessellation is the process of subdividing a surface into smaller polygons (shapes) for rendering. The smaller the polygons, the more accurate the appearance, but the greater the impact on performance.
What are LODs and how do they affect surface quality?
Levels of Detail (LODs) are the different depths of tessellation that can be used for CAD (computer-aided design) models. Typically, LODs vary from low-fidelity (larger polygons, poor surface quality, and high rendering speed) to high-fidelity (smaller polygons, excellent surface quality, but may take time to render).
For example, the sphere in the following illustration is displayed, from left to right, with low- to high-fidelity LODs.
How do I change the LOD of an imported object?
Normally you should not need to change LOD settings for an object, unless you notice performance or display issues. For example, if rounded surfaces (such as wheels) do not have a smooth appearance, you may need to increase the surface quality and re-tessellate the file. In cases where performance is affected, Showcase will likely detect the problem and prompt you with the Import Status dialog box (described in the following procedure). You can change the LOD of objects manually anytime as follows:
Which LOD setting should I use?
There are six available settings in the Change Conversion Settings dialog box. (See the previous section, How do I change the LOD of an imported object?)
The first three are scripts that create a set of LODs for the model. These LODs are stored in memory and used by Showcase to optimize your view while you work. They are created on import or when you switch from one setting to another. The other three settings are single LODs that can be used if the scripts create too many polygons for your scene.