FBSurface Class Reference

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Inheritance diagram for FBSurface:
Inheritance graph
[legend]

List of all members.


Detailed Description

Surface class.

Public Member Functions

  FBSurface (str pName)
  Constructor.
  ControlPointsBegin ()
  ControlPointsEnd ()
  GetControlPoint (int pIndex, float pX, float pY, float pZ, float pW)
bool  GetSurfaceCapped (int pUorV, int pDirection)
  SetControlPoint (int pIndex, float pX, float pY, float pZ, float pW)
  SurfaceBegin ()
  SurfaceEditBegin ()
  SurfaceEditEnd ()
  SurfaceEnd ()
bool  VertexGetSelected (int pU, int pV)
  Get the selected state of a vertex.
bool  VertexGetTransformable (int pU, int pV)
  Get the Transformable state of a vertex.
bool  VertexGetVisible (int pU, int pV)
  Get the visible state of a vertex.
bool  VertexSetSelected (int pU, int pV, bool pState)
  Set the selected state of a vertex.
bool  VertexSetVisible (int pU, int pV, bool pState)
  Set the visible state of a vertex.

Public Attributes

FBSurfaceMode  SurfaceMode
  Read Write Property: Surface mode.

Constructor & Destructor Documentation

FBSurface ( str  pName  ) 

Constructor.

Parameters:
pName  Name of Surface.

Member Function Documentation

ControlPointsBegin (  ) 

Reimplemented in FBNurbs, and FBPatch.

ControlPointsEnd (  ) 

Reimplemented in FBNurbs, and FBPatch.

GetControlPoint ( int  pIndex,
float  pX,
float  pY,
float  pZ,
float  pW  
)

bool GetSurfaceCapped ( int  pUorV,
int  pDirection  
)

SetControlPoint ( int  pIndex,
float  pX,
float  pY,
float  pZ,
float  pW  
)

SurfaceBegin (  ) 

Reimplemented in FBNurbs, and FBPatch.

SurfaceEditBegin (  ) 

Reimplemented in FBNurbs, and FBPatch.

SurfaceEditEnd (  ) 

Reimplemented in FBNurbs, and FBPatch.

SurfaceEnd (  ) 

Reimplemented in FBNurbs, and FBPatch.

bool VertexGetSelected ( int  pU,
int  pV  
)

Get the selected state of a vertex.

Parameters:
pU  The u index of the vertex.
pV  The v index of the vertex.
Returns:
true if the vertex is selected, false if not.

bool VertexGetTransformable ( int  pU,
int  pV  
)

Get the Transformable state of a vertex.

Parameters:
pU  The u index of the vertex.
pV  The v index of the vertex.
Returns:
true if the vertex is Transformable, false if not.

bool VertexGetVisible ( int  pU,
int  pV  
)

Get the visible state of a vertex.

Parameters:
pU  The u index of the vertex.
pV  The v index of the vertex.
Returns:
true if the vertex is visible, false if not.

bool VertexSetSelected ( int  pU,
int  pV,
bool  pState  
)

Set the selected state of a vertex.

Parameters:
pU  The u index of the vertex.
pV  The v index of the vertex.
pState  Set the select state.
Returns:
true if the vertex is selected, false if not.

bool VertexSetVisible ( int  pU,
int  pV,
bool  pState  
)

Set the visible state of a vertex.

Parameters:
pU  The u index of the vertex.
pV  The v index of the vertex.
pState  Set the visible state.
Returns:
true if the vertex is visible, false if not.

Member Data Documentation

FBSurfaceMode SurfaceMode

Read Write Property: Surface mode.


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