FBFbxOptions Class Reference

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Inheritance diagram for FBFbxOptions:
Inheritance graph
[legend]

List of all members.


Detailed Description

See samples: FBFbxOptions.py, ImportWithNamespace.py.

Public Member Functions

  FBFbxOptions (bool pLoad)
  Constructor.
  SetAll (FBElementAction pElementAction, bool pAnimation)
  Constructor.

Public Attributes

FBElementAction  ActorFaces
  Read Write Property: Handling of the Actor Faces elements.
bool  ActorFacesAnimation
  Read Write Property: Handling of the Actor Faces animation.
FBElementAction  Actors
  Read Write Property: Handling of the Actors elements.
FBElementAction  Audio
  Read Write Property: Handling of the Audio elements.
bool  BaseCameras
  Read Write Property: Consider base camera settings.
FBElementAction  Bones
  Read Write Property: Handling of the Bones elements.
bool  BonesAnimation
  Read Write Property: Handling of the Bones animation.
bool  CameraSwitcherSettings
  Read Write Property: Consider camera switcher settings.
FBElementAction  Cameras
  Read Write Property: Handling of the Cameras elements.
bool  CamerasAnimation
  Read Write Property: Handling of the Cameras animation.
FBElementAction  CharacterExtensions
  Read Write Property: Handling of the Character Extensions.
FBElementAction  CharacterFaces
  Read Write Property: Handling of the Character Faces elements.
bool  CharacterFacesAnimation
  Read Write Property: Handling of the Character Faces animation.
FBElementAction  Characters
  Read Write Property: Handling of the Characters elements.
bool  CharactersAnimation
  Read Write Property: Handling of the Characters animation.
FBElementAction  Constraints
  Read Write Property: Handling of the Constraints elements.
bool  ConstraintsAnimation
  Read Write Property: Handling of the Constraints animation.
bool  ConvertImageToTiff
  Read Write Property: Only considered if EmbedMedia is true. Will convert the embeded media to tiff format when possible.
bool  CurrentCameraSettings
  Read Write Property: Consider current camera settings.
str  CustomImportNamespace
  Read Write Property: Namespace we append to every objects on a Load (import/open/merge)
FBElementAction  Devices
  Read Write Property: Handling of the Devices elements.
bool  DevicesAnimation
  Read Write Property: Handling of the Devices animation.
bool  EmbedMedia
  Read Write Property: Embed all media in the FBX file itself. When saving in ASCII mode it is not possible to embed media.
bool  GlobalLightingSettings
  Read Write Property: Consider global Lighting settings.
FBElementAction  Groups
  Read Write Property: Handling of the Groups elements.
FBElementAction  KeyingGroups
  Read Write Property: Handling of the Keying Groups elements.
FBElementAction  Lights
  Read Write Property: Handling of the Lights elements.
bool  LightsAnimation
  Read Write Property: Handling of the Lights animation.
FBElementAction  Materials
  Read Write Property: Handling of the Materials elements.
bool  MaterialsAnimation
  Read Write Property: Handling of the Materials animation.
FBElementAction  Models
  Read Write Property: Handling of the Models elements.
bool  ModelsAnimation
  Read Write Property: Handling of the Models animation.
FBElementAction  Notes
  Read Write Property: Handling of the Notes elements.
bool  NotesAnimation
  Read Write Property: Handling of the Notes animation.
FBElementAction  OpticalData
  Read Write Property: Handling of the Optical Data elements.
FBElementAction  PhysicalProperties
  Read Write Property: Handling of the Physical Properties elements.
bool  PhysicalPropertiesAnimation
  Read Write Property: Handling of the Physical Properties animation.
FBElementAction  Poses
  Read Write Property: Handling of the Poses elements.
FBElementAction  Scripts
  Read Write Property: Handling of the Scripts elements.
FBElementAction  Sets
  Read Write Property: Handling of the Sets elements.
FBElementAction  Shaders
  Read Write Property: Handling of the Shaders elements.
bool  ShadersAnimation
  Read Write Property: Handling of the Shaders animation.
FBElementAction  Solvers
  Read Write Property: Handling of the Solvers elements.
bool  SolversAnimation
  Read Write Property: Handling of the Solvers animation.
FBElementAction  Story
  Read Write Property: Handling of the Story elements.
FBTakeSpanOnLoad  TakeSpan
  Read Write Property: Indicate how the take start and end point should be set. By default it is read from the file.
FBElementAction  Textures
  Read Write Property: Handling of the Textures elements.
bool  TexturesAnimation
  Read Write Property: Handling of the Textures animation.
bool  TransportSettings
  Read Write Property: Consider transport control settings.
bool  UseASCIIFormat
  Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode.
FBElementAction  Video
  Read Write Property: Handling of the Video elements.

Constructor & Destructor Documentation

FBFbxOptions ( bool  pLoad  ) 

Constructor.

Create a FBFbxOption to be used in FBApplication Save/Load and FBXSave/Load mecanism.

Parameters:
pLoad  If true, will init option for a default Load (Append all elements and animation). If false will initialized options for a default Save (Save all elements and animation).

Member Function Documentation

SetAll ( FBElementAction  pElementAction,
bool  pAnimation  
)

Constructor.

Initialize all loading/saving properties to ElementAction and animation specified.

Parameters:
pElementAction  Default value for all FBPropertyElementAction properties.
pAnimation  Default value for all Animation properties.

Member Data Documentation

FBElementAction ActorFaces

Read Write Property: Handling of the Actor Faces elements.

bool ActorFacesAnimation

Read Write Property: Handling of the Actor Faces animation.

FBElementAction Actors

Read Write Property: Handling of the Actors elements.

FBElementAction Audio

Read Write Property: Handling of the Audio elements.

bool BaseCameras

Read Write Property: Consider base camera settings.

FBElementAction Bones

Read Write Property: Handling of the Bones elements.

bool BonesAnimation

Read Write Property: Handling of the Bones animation.

bool CameraSwitcherSettings

Read Write Property: Consider camera switcher settings.

FBElementAction Cameras

Read Write Property: Handling of the Cameras elements.

bool CamerasAnimation

Read Write Property: Handling of the Cameras animation.

FBElementAction CharacterExtensions

Read Write Property: Handling of the Character Extensions.

FBElementAction CharacterFaces

Read Write Property: Handling of the Character Faces elements.

bool CharacterFacesAnimation

Read Write Property: Handling of the Character Faces animation.

FBElementAction Characters

Read Write Property: Handling of the Characters elements.

bool CharactersAnimation

Read Write Property: Handling of the Characters animation.

FBElementAction Constraints

Read Write Property: Handling of the Constraints elements.

bool ConstraintsAnimation

Read Write Property: Handling of the Constraints animation.

bool ConvertImageToTiff

Read Write Property: Only considered if EmbedMedia is true. Will convert the embeded media to tiff format when possible.

bool CurrentCameraSettings

Read Write Property: Consider current camera settings.

str CustomImportNamespace

Read Write Property: Namespace we append to every objects on a Load (import/open/merge)

FBElementAction Devices

Read Write Property: Handling of the Devices elements.

bool DevicesAnimation

Read Write Property: Handling of the Devices animation.

bool EmbedMedia

Read Write Property: Embed all media in the FBX file itself. When saving in ASCII mode it is not possible to embed media.

bool GlobalLightingSettings

Read Write Property: Consider global Lighting settings.

FBElementAction Groups

Read Write Property: Handling of the Groups elements.

FBElementAction KeyingGroups

Read Write Property: Handling of the Keying Groups elements.

FBElementAction Lights

Read Write Property: Handling of the Lights elements.

bool LightsAnimation

Read Write Property: Handling of the Lights animation.

FBElementAction Materials

Read Write Property: Handling of the Materials elements.

bool MaterialsAnimation

Read Write Property: Handling of the Materials animation.

FBElementAction Models

Read Write Property: Handling of the Models elements.

bool ModelsAnimation

Read Write Property: Handling of the Models animation.

FBElementAction Notes

Read Write Property: Handling of the Notes elements.

bool NotesAnimation

Read Write Property: Handling of the Notes animation.

FBElementAction OpticalData

Read Write Property: Handling of the Optical Data elements.

FBElementAction PhysicalProperties

Read Write Property: Handling of the Physical Properties elements.

bool PhysicalPropertiesAnimation

Read Write Property: Handling of the Physical Properties animation.

FBElementAction Poses

Read Write Property: Handling of the Poses elements.

FBElementAction Scripts

Read Write Property: Handling of the Scripts elements.

FBElementAction Sets

Read Write Property: Handling of the Sets elements.

FBElementAction Shaders

Read Write Property: Handling of the Shaders elements.

bool ShadersAnimation

Read Write Property: Handling of the Shaders animation.

FBElementAction Solvers

Read Write Property: Handling of the Solvers elements.

bool SolversAnimation

Read Write Property: Handling of the Solvers animation.

FBElementAction Story

Read Write Property: Handling of the Story elements.

FBTakeSpanOnLoad TakeSpan

Read Write Property: Indicate how the take start and end point should be set. By default it is read from the file.

FBElementAction Textures

Read Write Property: Handling of the Textures elements.

bool TexturesAnimation

Read Write Property: Handling of the Textures animation.

bool TransportSettings

Read Write Property: Consider transport control settings.

bool UseASCIIFormat

Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode.

FBElementAction Video

Read Write Property: Handling of the Video elements.


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