FBEvaluateInfo Class Reference

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Inheritance diagram for FBEvaluateInfo:
Inheritance graph
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List of all members.


Detailed Description

AnimationNodeNotify evaluation information.

This structure is passed to the AnimationNodeNotify calls (in Constraints, Devices, and Boxes), giving the connectors information with regards to the start or stop times of the evaluation. In general, only the start time is of interest for the current evaluation cycle. The advantage of the structure is to have a common time for the evaluation of all the elements in the scene.


Public Member Functions

int  GetEvaluationID ()
  Return the wanted timer sync count (internal or external).
FBTime  GetLocalStart ()
  Return local (scene) start time.
FBTime  GetLocalStop ()
  Return local (scene) stop time.
int  GetSyncCount ()
  Return the wanted timer sync count (internal or external).
FBTime  GetSystemStart ()
  Return system start time.
FBTime  GetSystemStop ()
  Return system start time.
bool  IsStop ()
  Is local time stopped? (ie: no animation).

Member Function Documentation

int GetEvaluationID (  ) 

Return the wanted timer sync count (internal or external).

Returns:
sync count or -1 if no sync is present

FBTime GetLocalStart (  ) 

Return local (scene) start time.

Returns:
Local start time.

FBTime GetLocalStop (  ) 

Return local (scene) stop time.

Returns:
Local stop time.

int GetSyncCount (  ) 

Return the wanted timer sync count (internal or external).

Returns:
sync count or -1 if no sync is present

FBTime GetSystemStart (  ) 

Return system start time.

Returns:
System start time.

FBTime GetSystemStop (  ) 

Return system start time.

Returns:
System stop time.

bool IsStop (  ) 

Is local time stopped? (ie: no animation).

Returns:
true if local time is stopped.

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