You can also edit a muscle’s cross section curves to sculpt the muscle into the shape you want. The  sculpting controls let you choose which pose state and axis to edit, and provide sliders to help you adjust the muscle surface.
            
         
         Note 
                Make sure you select the desired pose state before editing your muscle. If multiple states are selected at once, changes
                  you make on the muscle surface are reflected in all selected states. 
               
 
             
          
            Open the scene for the lesson
            
 
            
               - Load the Sabertooth_Sculpt_Start.mb file. 
                  This scene contains the saber tooth tiger with capsulated bones, a front leg muscle, and a neck muscle which has been set
                     in all three pose states. 
                   
 
          
            Sculpt muscles in each pose state
            
 
            
               - Open the  () and switch to the  tab. 
               
- Select the neck muscle. 
                  The neck muscle in the current rest state needs to be thinner on its Z-axis. 
                   
- In the  section of the , make sure only the  axis and  parameters are selected.  
               
- Drag the  slider to the left until the muscle loses its tube shape and looks more like a flat strip.  
               
- Keep the  parameter selected, deselect the  axis, and select the  axis.  
               
- Drag the  slider to the left until it is under the  parameter and drag the  slider to roughly the same position. 
                  This isolates the cross section curve at the top of the neck muscle that is slightly curved inwards. 
                   
- Drag the  slider to the right until the inward curvature disappears. 
               
-  Go to frame 17, where the neck muscle’s stretch state is being pulled to its limit.  
                  Note 
                        Before you sculpt a muscle in a desired state, make sure you scrub to a frame that best represents the muscle in that state.
                           Otherwise, you may not properly see the results of your deformations on your muscle surface. 
                         
 
- Drag the  slider to the middle and drag the  slider to the right. This sets the sculpting range at its maximum, so the entire muscle length is affected. 
               
-  Select the  axis and  parameters. 
               
-  Drag the  slider to the left until the entire muscle is thinner.  
               
- Scrub the animation again to view your sculpting changes.  
               
 
          
            Beyond the lesson
            
 
            In this lesson you learned how to sculpt a muscle in different pose states. You can find the completed file for this lesson,
               Sabertooth_Sculpt_End.mb, in the Maya Muscle Advanced Techniques folder.