Sculpting other facial features

 
 
 

You can now optionally add other facial features. Consider these tips:

To create eyeballs for the sockets

  1. Create a sphere (Create > NURBS Primitives > Sphere) and scale it as necessary to fit the socket.
  2. Increate the eyeball's Scale X value to make it oblong.
  3. With the sphere selected, press the Insert (Windows and Linux) or Home (Mac OS X) key so the sphere's pivot point is displayed.

    You need to set the pivot point for the eyeball at the origin before you can make a mirrored copy.

  4. Press the X hotkey so the pivot snaps to the grid at 0, 0, 0.
  5. Select Edit > Duplicate Special > .
  6. In the Duplicate Special Options window set Scale to -1, 1, 1.

    This makes the new eyeball a mirrored duplicate of the original on the opposite side of Egghead's face.

  7. Position the eyeballs in the sockets.
  8. Select one eyeball, then shift-select Egghead and select Edit > Parent.
  9. Repeat this process for the other eyeball.

To create simple, unadorned ears

  1. Create, scale a squash a sphere.
  2. Create ridges and valleys by using the Sculpt Geometry Tool.
  3. Duplicate the ear by settings pivot point to the origin.
  4. In the Duplicate Special Options window set Scale to -1, 1, 1.
  5. Parent the ears to Egghead.

To import existing models into your scene:

  1. If you saved the Eggholder scene in the prior lesson, you can import the egg holder into this Egghead scene, then position Egghead into the egg holder.

    To import the egg holder into the Egghead scene, use File > Import and select the name of the scene that contains Eggholder.

    Importing a scene imports all objects from that scene.

  2. Increase (or decrease) the scale of the egg holder (or Egghead) as necessary for a snug fit.