Beyond the lesson

 
 
 

This lesson introduced you to the Fuel and Temperature fluid properties. You learned how to:

You can control how quickly the reaction takes place during the simulation, the temperature required to start the reaction, how much heat and light the reaction releases over time, and other aspects of the reaction using the attributes in the Fuel section under Contents Details in the fluidShape Attribute Editor.

For a more realistic look, you can also texture the fluid using the built-in texturing attributes in the Textures section.

For more information on Fuel and texturing attributes, see Fluid Effects in the Maya Help.