| MItMeshEdge ( MObject & polyObject, MStatus * ReturnStatus = NULL ) | |
| MItMeshEdge ( MObject & polyObject, MObject & component, MStatus * ReturnStatus = NULL ) | |
| MItMeshEdge ( const MDagPath &polyObject, MObject & component = MObject::kNullObj , MStatus * ReturnStatus = NULL ) | |
| ~MItMeshEdge () | |
| isDone ( MStatus * ReturnStatus = NULL ) | |
| next () | |
| reset () | |
| reset ( MObject & polyObject, MObject & component = MObject::kNullObj ) | |
| reset ( const MDagPath &polyObject, MObject & component = MObject::kNullObj ) | |
| count ( MStatus * ReturnStatus = NULL ) | |
| center ( MSpace::Space space = MSpace::kObject , MStatus * ReturnStatus = NULL ) | |
| point ( int index , MSpace::Space space = MSpace::kObject , MStatus * ReturnStatus = NULL ) | |
| setPoint ( const MPoint & point , unsigned int index , MSpace::Space space = MSpace::kObject ) | |
| isSmooth ( MStatus * ReturnStatus = NULL ) const | |
| setSmoothing ( bool smooth = true ) | |
| cleanupSmoothing () OBSOLETE | |
| index ( int index , MStatus * ReturnStatus = NULL ) | |
| index ( MStatus * ReturnStatus = NULL ) const | |
| edge ( MStatus * ReturnStatus = NULL ) OBSOLETE | |
| currentItem ( MStatus * ReturnStatus = NULL ) | |
| updateSurface () | |
| geomChanged () | |
| setIndex (int index , int &prevIndex ) | |
| getConnectedFaces ( MIntArray & faceList, MStatus * ReturnStatus = NULL ) const | |
| getConnectedEdges ( MIntArray & edgeList, MStatus * ReturnStatus = NULL ) const | |
| numConnectedFaces (int &faceCount ) const | |
| numConnectedEdges (int &edgeCount ) const | |
| connectedToFace ( int index , MStatus * ReturnStatus = NULL) | |
| connectedToEdge ( int index , MStatus * ReturnStatus = NULL) | |
| onBoundary ( MStatus * ReturnStatus = NULL ) | |
| getLength (double &length, MSpace::Space space = MSpace::kObject ) |
| Autodesk® Maya® 8.0 © 1997-2006 Autodesk, Inc. All rights reserved. | doc++ Copyright |