Rendering
 
 
 

Vector Paint uses the normal Composite high performance computation engine when rendering images used by the nodes connected to its output (downstream nodes). This provides the best overall performance and throughput, but can introduce noticeable lag (or latency) when drawing shapes in a player.

For this reason, in player Tool Output display mode, Vector Paint uses a low-latency renderer that ensures all interactions are fluid and images are produced with minimal lag.

You can use this to your advantage depending on the type of interaction you need. For example, if you need maximal performance and are not creating strokes interactively, you can connect a Pass-Through tool node to Vector Paint's output and set a context point on the Pass Through, to view Vector Paint's output. When rendering large numbers of strokes on large images, this will produce the highest throughput. The quality and pixel accuracy of both rendering methods is identical.