mi::shader_v3::Subdivision34::Face Struct Reference

face data structure for triangles and quads m_vertices contains either 3 or 4 indices into the vector spaces. use get_vector to access the positions, textures etc using the vertex indices. m_material is the material tag for the given face. More...

#include <shader_sds34.h>

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Detailed Description

face data structure for triangles and quads m_vertices contains either 3 or 4 indices into the vector spaces. use get_vector to access the positions, textures etc using the vertex indices. m_material is the material tag for the given face.

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