Your scene file determines
whether you render a single frame or an animation. You can render
from a shell or a command line. Before rendering, you may want to
close all applications, including Maya, to maximize the amount of
memory available for rendering.
When you render from
a command line, you can set flags that override some of the Render
Settings, saving time during test renders.
For more information,
see
Render from the command line .
To get quick renderer-specific information
- Type:
Render -r rendername -help
where rendername is the
name of the renderer.
Use the following options:
- mr =
mental ray
- sw =
software renderer
- hw =
hardware renderer
- vr =
vector renderer
- file = the file within which the renderer
is specified
NoteIf you get help on
a file (-r file -help), only the flags common to all renderers,
not a specific renderer, are shown. If you want renderer-specific
information, you must specify the renderer.
All flags have a short
description. Each flag corresponds to the appropriate section of
the Render Settings window. See
the Render Settings documentation
for more detailed information on each option.
To obtain a complete list of command
line Render options, from a shell or command line
- Type:
To render a scene with a specific renderer
from a shell or command line
- Type:
Render -r <renderername> <options> scene
TipYou may need to provide
the
-proj flag when
issuing the render command to specify where the scene file is located.
For example, type:
Render
<options> <projName> scene -proj
To render a scene with the renderer specified
in the file from a shell or command line
- Whichever renderer is specified in the
file is used to render the scene.
Type:
To batch render using user-defined region rendering
- Use the -reg flag.
For example:
render -r mr -reg 0 100 0 100 scene.ma
where -reg 0 100 0 100 indicates the region
to be rendered in pixels (left, right, bottom, top).
The above command renders
the lower left 100 x100 pixel region of the scene.