To texture an organic
object, you must start by creating a planar mapping as a base, which
you can then unfold.
To create a planar map for the torso
the torso and select Object mode from the pop-up
- Select the torso.
Create UVs > Planar Mapping > .
Mapping Options window appears.
- Select Edit > Reset Settings.
- Set Project From to Z
- Click Project.
Maya creates a new UV
mapping for the torso. If you look at the UV Texture Editor,
you can see the new UVs look like a flattened version of the front
of the chest. At first glance this may seem perfect, but there’s
a major problem here that you need to change the UV
Texture Editor view to shaded mode to see.
To turn on shaded UV display
- Select Window > UV Texture
Texture Editor appears.
- In the UV Texture Editor,
click the Shade UVs icon ( ), or
select Image > Shade UVs.
In shaded UV mode, overlapping
faces appear red while non-overlapping faces appear blue.
Notice that all the faces
for the torso are red. This is because the faces of the front and
back of the torso are overlapping. If you tried to apply a texture
to the UV mesh like this, you would get the exact same image on
the front and the back of the torso.
To fix this, we need
to unwrap the texture so that front and back no longer overlap.