HumanIK menu bar
 
 
 

The HumanIK window includes the following menus:

Show/Hide menu

Lets you toggle the display of each component of the selected character. Select from the following options:

Whole Rig

Show or hide both IK and FK objects.

IK

Show or hide IK objects.

FK

Show or hide FK objects.

Skeleton

Show or hide the joint and bone objects for the selected character.

Geometry

Show or hide the skin of the selected character.

Select menu

All Rig Objects

Selects both IK and FK objects.

IK

Selects only IK objects.

FK

Selects only FK objects.

Body Parts

Select from the following:

  • Left Arm
  • Right Arm
  • Left Leg
  • Right Leg
  • Spine
  • Head Neck
  • Hips
  • Left Hand Fingers
  • Right Hand Fingers
  • Left Foot Toes
  • Right Foot Toes
  • Fingers menu
  • Toes menu

From the Fingers menu, select from the following:

  • Left Hand Thumb
  • Left Hand Index
  • Left Hand Middle
  • Left Hand Ring
  • Left Hand Pinky
  • Left Hand Extra Finger
  • Right Hand Thumb
  • Right Hand Index
  • Right Hand Middle
  • Right Hand Ring
  • Right Hand Pinky
  • Right Hand Extra Finger

From the Toes menu, select from the following:

  • Left Foot Thumb
  • Left Foot Index
  • Left Foot Middle
  • Left Foot Ring
  • Left Foot Pinky
  • Left Foot Extra Finger
  • Left Foot Thumb
  • Left Foot Index
  • Left Foot Middle
  • Left Foot Ring
  • Left Foot Pinky
  • Left Foot Extra Finger
Skeleton

Selects the joint objects.

Geometry

Selects the character mesh.

HIK-PropertySet

Selects the retargeting HIKProperty2State node and displays advanced retargeting attributes in the Attribute Editor. These settings are for advanced users who want to adjust specific HIK solver parameters.

HIK-Character

Selects the HIK character node.

Retarget menu

Select Retarget Settings node

Selects the retargeting HIKProperty2State node and displays advanced retargeting attributes in the Attribute Editor or Channel Box. The main attributes you want to adjust for HIK retargeting are listed under the Retarget Specific and Reach headings. See Retarget Specific attributes and Adjust retargeting parameters for more information.

NoteThe Property2State node also includes many other HIK solver attributes such as Solving and Floor Contact that do not apply to the retargeting process. Those attributes are beyond the scope of this documentation.

Select Retargeter

Selects the HIKRetargeter node in the Attribute Editor.

Control Rig menu

Go to Stance Pose

Sets the Control Rig to its default T-stance pose.

Select Control Rig

Selects the Control Rig for the current character.

Look and Feel

Set whether the Control Rig objects (IK and FK objects) use the look and feel of MotionBuilder or Maya. MotionBuilder rigs have semi-transparent blue, red, and yellow markers on a character model’s joints, and Maya Control Rig objects display as wireframe circles.

Bake menu

Bake To Skeleton

Bakes the retargeted animation to the skeleton (joint objects) and deletes the Control Rig (if your character has one.) Select this option when you are finished adjusting the retargeted animation.

Bake To Control Rig

Bakes the retargeted animation to the Control Rig objects. The Control Rig objects receive one keyframe for each frame of the retargeted animation.

Select this option if you want to continue adjusting the retargeted animation, but you no longer need the source character in your scene.

Package menu

Current Character

Packages the current character and its related nodes into one asset node. (See Asset overview for more information.)

Current Character Retargeters

Packages the retargeting nodes for the current character into one asset node.

All Characters

Packages all HIK characters in the scene into one asset node.

All Character Retargeters

Packages the retargeting nodes for all HIK characters in the scene into one asset node.