An asset is the best
way to define an object in your scene. An asset is not visible in
the main viewport, but you can select it from the Outliner, Hypergraph
Connections editor, and Asset Editor.
To create an asset for the fire truck
- Select Body_GRP, Doors_GRP, Axles_GRP,
Sirens_GRP, Interior_GRP, and Lights_GRP in the Outliner.
Assets > Create Asset with Transform > .
Asset with Transform options window appears.
- In the Create Asset with Transform options
window, select Edit > Reset Settings.
- Under the Include Options,
turn on Include these inputs, Include All Inputs,
and Include Shading Network.
- Click Apply and Close.
Maya encapsulates the
fire truck in an asset.
- Double-click asset1 in the Outliner and
change the name to Fire_truck_AST.