You can transfer the values
from one object (the source) to another (the target) using the Transfer
Attribute Values option. This is useful for quickly transferring
or duplicating animation from one object to another.
To transfer attribute values between
- Select the source object in the scene.
select the target object.
- Select Edit > Transfer Attribute
Values > .
Attribute Values Options window appears.
- Select Apply or Apply
Depending on what options
you turn on in the Transfer Attribute Values Options window,
you can achieve a number of different behaviors.
The Values option
allows you to copy all commonly named attributes from the source
to the target. In the following example, the scale attribute is
copied from the arrow to the cylinder when Values is
on. When Values is off, the cylinder
remains its original size.
NoteThe rotation and
translation of the cylinder mimic those of the arrow regardless
of whether Values is on or off. This is
because these attributes are connected to the curve.
connections option allows you to duplicate all incoming
connections to the source node on the target node, or transfer all
incoming connections to the source node to the target node.
In the following example,
when In connections is off, the
cylinder copies the initial values of the arrow, but does not animate
since its movement is dependant on input from the curve.
connections is set to Share with source then
both the arrow and cylinder will animate since they both have incoming
connections from the curve.
connections is set to Transfer from source then
only the cylinder animates because the incoming connection to the
arrow is deleted.
Unlike incoming connections,
you can only transfer outgoing connections.
Attribute Values Options window also has a number of
container specific options. For more information see
Assets and file referencing.