Tip
- In most cases, you should test render
a file texture in Render View when filtering
because you may not be able to see the results in the views or in Attribute
Editor swatches.
- When bump mapping, set Filter to
a low value (under 0.1). Filter is primarily used for anti-aliasing
textures—distant surfaces are blurrier. This may cause
a bump map to become smoother when further away. If you want the
bumps to be smooth, use a small Filter Offset value
for a constant blur.
To fix a noisy procedural texture that
appears to shift and swim during an animation
- Do any of the following:
- Increase the Filter and,
or Filter Offset values to achieve
a slightly blurred effect and reduce the sharpness that causes the
swimming.
- Create a file texture (see
Convert a texture or shading network to a File Texture), then
increase the Filter and, or Filter
Offset values to achieve a slightly blurred effect and
reduce the sharpness that causes the swimming.
- Increase the Shading Samples value.