You begin the lesson
by creating a model of a cracker box using a polygonal cube primitive.
The dimensions you’ll use for the cracker box are based on a texture
map you’ll apply to the model in this lesson.
To create a cracker box model using a
Create > Polygon Primitives > Cube > .
- In the Polygon Cube Options window,
select Edit > Reset Settings, set
the following options, and then click Create:
- Width: 8
- Height: 10
- Depth: 3
- Width divisions:
- Height divisions:
- Depth divisions:
- Axis: Y
- Create UVs:
A cube primitive in the
shape of a rectangular box appears in the scene view.
When the Create
UVs option is on it ensures that the primitive object
is created with a set of default UV texture coordinates. All polygon
primitives in Maya provide an option for creating UV texture coordinates
at the time of creation.
- Using the Channel Box,
set the Translate Y attribute to 5
so that the cracker box is repositioned to rest on the X axis.
- Rename the pCube1 primitive to: cracker_box.