In the real world, objects
are seen in specific ways based on the following:
- The materials they are made of.
- Their surface textures.
- How they are lit and reflect light.
- The environment surrounding them.
In Maya, you provide
your surfaces and objects with these characteristics by assigning
shading materials to them.
Shading Materials provide
instructions to the renderer so it can simulate how the surfaces
in your scene react to light and appear in the final image. Shading
involves such attributes as color, transparency, shininess, and
many others to create a realistic look.
the material attributes associated with shading materials affects
how they appear in the rendered image. In this way, Maya provides
the option of allowing you to create images as they would appear
in the real world or in your imagination.
In this lesson, you learn
to use basic shading features to render a sphere so it appears like
an orange in the final image.
In this lesson you learn
- Assign a shading material with specific
color and surface attributes.
- Differentiate between shading material
types (Lambert, Blinn, Phong, and so on) to achieve a specific material
- Assign a label texture map to a surface.
- Use the Hypershade editor
to view and work with shading materials.
- Create a bump texture map to simulate
the orange’s pebbled skin.
- Control the placement of a 3D texture
using a 3D manipulator.