Here, you create some
primitive objects to display lighting and shading.
File > New Scene to
create a new scene.
> General Editors > Script Editor to
open the Script Editor.
- Create a ground plane by typing the following:
polyPlane -height 40 -width 40;
A plane appears at the
The height and width
flags specify the dimensions of the plane.
- Create a NURBS torus by typing the following
torus -axis 0 1 0 -heightRatio 0.5;
A torus appears at the
The axis of the torus
specifies the orientation of the major axis of the torus. The height
ratio flag specifies the ratio of the major radius of the torus
to the height of the torus.
- Reposition the torus so it is not intersecting
the plane by typing the following with the torus selected.
The move command takes
the argument (x, y, z), specifying how much and in what direction
to move the selected or named object. This above command moves the
torus 0.5 units up on the Y-axis.
- Bring focus to the selected torus in
the scene view by pressing f.
- Render the scene by clicking the render
button on the Status
View opens with a rendered image of the scene.
- Save the rendered image by clicking the Keep
image button . This
lets you compare your rendered image with future rendered images.
A scroll bar at the bottom
of the Render View lets you scroll
through your saved rendered images.
In the next steps, you
type commands to create three-point lighting in the scene and record
them as script history for later use.