Set up Fur Render Settings before rendering
 
 
 

Fur render settings are the attributes that define how the fur renders. In addition to the render settings you would normally define (see Render Settings window in the Rendering guide), you must define fur-specific render settings before rendering.

To set up Fur Render Settings

  1. In the Rendering menu set select Fur > Fur Render Settings and set the appropriate fur render options. For descriptions of these options see Fur Render Settings.
  2. If rendering with mental ray, choose a quality preset in the Quality tab of the mental ray tabs in the Render Settings window ( Windows > Rendering Editors > Render Settings):

    Use Production: Rapid Fur Quality Preset option as a good starting point. Use the Production: Fine Trace Quality Preset option if you want to trace fur or hair in reflections.

    NoteIf rendering using mental ray with Primary Renderer set to Scanline (in the Features tab of the Render Settings window), note that fur renders faster when Raytracing is turned off. It renders more slowly, but results in higher quality, if Raytracing is turned on.

Set up Render Stats for each fur description

To specify render settings for each fur description, use the attributes in the Render Stats section of the FurFeedbackShape node of that fur description. Some attributes are used only for rendering with mental ray for Maya.

To set Render Stats for Fur Feedback

  1. Select the FurFeedbackShape node in the Attribute Editor that corresponds to the fur description. If the FurFeedbackShape node is not displayed press Ctrl+a.
  2. In the FurFeedbackShape node, go to the Render Stats section and turn on or off the desired attributes. For descriptions of these attributes, see Render Stats.

Set up mental ray render settings for each fur description

If you’re rendering Fur with mental ray, you can specify mental ray render settings for each fur description. Use the attributes in the mental ray section of the FurFeedbackShape node of that fur description.

To set mental ray render attributes for Fur Feedback

  1. Select the FurFeedbackShape node in the Attribute Editor that corresponds to the fur description. If the FurFeedbackShape node is not displayed press Ctrl+a.
  2. In the FurFeedbackShape node, go to the mental ray section and set the desired attributes.