Use the Condition utility
 
 
 

For a description of the Condition utility, see Condition.

To map the Condition utility to four textures (example)

  1. Create a material, assign it to an object, then map the Condition utility to the material’s Color attribute. Adjust the material’s attributes if necessary.
  2. In the Condition’s Attribute Editor, set the following:
    • Map a texture to First Term. This texture represents the Second Term’s texture coverage.
    • Map a texture to Second Term. This texture represents the pattern of the coverage.
    • Map a texture to Color If True. This texture represents the surface color.
    • Map a texture to Color If False. This texture represents the color of the overlying texture.
    • Change the attributes for each texture and use the texture placement object to adjust the texture on the object if necessary.
    • Use the Operation drop-down list items to see the transition between textures.
      TipSet the Operation option to Greater Than or Less Than to see the combined results.