If you are using the
Maya Vector renderer to create SWF or SVG files for online delivery,
you may need to modify your scene and adjust the Maya Vector Render
Settings to produce the best compromise between image
quality and file size. Complex scenes and certain Maya Vector Render
Settings can produce very large SWF or SVG files that are unsuitable
for online delivery.
If you are using the
Maya Vector renderer to create SWF or SVG files for delivery via
CD-ROM, DVD, or network, or to create AI, EPS or bitmap images, then
you do not need to be as concerned about file size.
Use the following guidelines
as a starting point to help you reduce the size of rendered SWF
and SVG files. See
Render Settings: Maya Vector tab for
more information on how the various options affect file size.
Do any of the following:
- Reduce the complexity of your scene:
Consider removing minor elements of your scene. Reduce the number
of triangles in polygonal and subdivision surfaces. Reduce the tessellation
of NURBS surfaces.
- Reduce the number of frames in an animation.
- Reduce the Frame Rate of
an animation.
- Choose an appropriate Fill Style based
on the objects in your scene. Some fill styles produce results of
equal quality, but different file sizes, for certain types of objects.
Avoid using Full Color or Mesh Gradient as they always create large
files.
- Turn on Combine Fills and Edges (SWF
only).
- Increase the Curve Tolerance value.
- Set Svg Animation to HTML
Script (SVG only).
- Turn on Compress (SVG
only).
- Decrease the Detail Level.
- Set Edge Style to Outline instead
of Entire Mesh. (For more edge
detail, turn on Edge Detail.)
- Turn off Hidden Edges.
- Turn off Show Back Faces.
If a surface does not render because it is facing away from the
camera, manually reverse the surface’s normal.