The Outliner is
one of two main scene management editors in Maya (the other is the Hypergraph).
The Outliner shows
the hierarchy of all objects in the scene in outline form: You can
expand and collapse the display of branches in the hierarchy, and lower
levels of the hierarchy are indented under higher levels.
The outline includes
objects that are normally hidden in the view panels, such as the
default cameras. You can control what objects appear in the Outliner using
the menus and the text filter box. For example, type *top* in the box and press to only
show objects with the letters top in their names.
Clicking the name of
a node in the Outliner selects the node.
The selected node(s) are shown with a gray background. You can double-click
the name of a node to rename it.
You use the Outliner most
often for two functions:
- Selecting objects. With complex scenes
it is often easier to select an object by clicking its name in the Outliner than
trying to hit it in a view panel.
- Changing the hierarchy of nodes. You
can move nodes around the hierarchy and parent nodes to other nodes