a polygon mesh in shaded mode gives you a better sense of the 3D volume
that the model occupies as well as how any surface details appear.
You can control the shading
of an object separately in each view. For example, you can display
the object as shaded in the perspective view only, and set the orthographic
views to display objects in wireframe mode. You can also set the
display settings to show both a shaded and wireframe display simultaneously.
To display the helmet mesh in Wireframe
on Shaded mode
- In the perspective view, right-click
on the helmet mesh and select Object Mode from
the marking menu that appears.
This changes the selection
mode to Objects.
- Select the helmet mesh.
- In the perspective view, select Shading
> Smooth Shade All from the panel menu.
The helmet mesh displays in smooth shaded
the panel menu, select Shading > Wireframe
The wireframe appears
on the mesh as well as the shading (whether or not the mesh is selected).
opacity of the smooth shading in the side and front views prevents
you from seeing the image planes behind the object. X-Ray display
mode solves this problem by making the smooth shaded surface appear
To display the helmet mesh in shaded X-Ray mode
- With the helmet still selected, choose
the following from the side view’s panel menu:
- Shading > Smooth
- Shading > Wireframe
- Shading > X-Ray.
The helmet mesh updates
to a semitransparent shaded display with the wireframe. You can
see the 2D image behind the mesh.
- Repeat the previous step for the front
view as well.
After setting the shading
for the objects in the various views, you may wish to adjust the Alpha
Gain setting on your image planes to change their transparency.
As you gain experience with Maya, you’ll develop your own personal
preferences for modeling in wireframe or shaded mode and switching
between the various shading modes.