sprite
 
 
 

In dynamics, a render type that displays a texture image or image sequence at each particle. At any given particle, the texture image or image sequence displayed can be identical to or different from those at other particles.

Depending on the type of texture image used, sprites can be used to create effects such as smoke, clouds, fog, or stars. A sprite appears as a small rectangle until a texture image is mapped to it. The image faces the camera directly regardless of the camera’s position or orientation.