To
improve interactive performance when working with subdivision surfaces,
follow these tips:
- Edit
components in Standard mode rather than Polygon Proxy mode.
- Keep
the base mesh (level 0) simple. Add all detail by creating finer
levels.
- While
modeling in Polygon Proxy mode, turn off the creation of UVs (No UVs
on Subd option on the polyToSubdiv node) to improve performance.
- If
you’re editing a number of control points at once you can control
when the surface updates by setting the Dependency Graph Evaluation settings (
Window > Settings/Preferences > Performance Settings).
You can set the draw refresh to occur as you drag the mouse, when
you release the mouse, or when you press an update button that appears.
For more information, see
Window > Settings/Preferences > Performance Settings.
- Use
the Clean Topology operation to
remove components that were created but not edited. See
Remove unused vertices from a subdivision surface.
- When
binding a skeleton to a model, bind to a coarse level, such as level 0
or 1. See
Bind subdivision surfaces to skeletons.