an edit point isoparm at the selected isoparm.
Edit NURBS > Insert
- Insert Location
Selection lets you create isoparms at the current position,
effectively creating a subdivision of the surface. This option enables the Multiplicity options.
Selections creates isoparms between your choice of selected
isoparms, or between all U or V isoparms. For instance, if you select
a pair of isoparms and turn on Between Selections, Maya
creates the isoparm halfway between the pair.
Note that if you turn
on Between Selections and set Multiplicity (see
the following option) to a value greater than 1, Maya creates the
multiple isoparms spaced out evenly between the selected isoparms.
- Use all Surface Isoparms
If you select the entire surface and
select Between Selections, you must
turn on U or V for the Use all Surface Isoparms option.
U creates isoparms between all U isoparms; V creates isoparms between
all V isoparms. If you select a pair of specific isoparms rather
than the entire object, Maya ignores whether you choose U or V.
Isoparms will be inserted only between the selected isoparms.
you insert multiple isoparms at the selected positions as described
in the following paragraphs. The new isoparms do not change the
shape of the surface.
to option lets you insert an absolute number of isoparms
according to the Multiplicity value. For example,
if Multiplicity is 3 and At
Selection is turned on, three isoparms will be inserted
at the position regardless of whether it already has an isoparm.
by option lets you add an additional number of isoparms
to the position according to the Multiplicity value.
- Keep Original
on Keep Original if you want to
keep the original surface in addition to the surface with new isoparms.
TipTo use a manipulator
to reposition the new isoparm(s) after you insert it, turn on Keep Original.
Click the Insert button in the Insert Isoparms
options window, then select the Show Manipulator
Tool and reposition the large yellow square. When you
finish positioning the isoparm, deselect the curve.
- Input Surface
information is read-only. It shows the surface for which you inserted
the isoparm. The Insert Between and Add
Knots attributes affect the location of inserted knots.
positions the isoparm in U or V.
sets a value that repositions the isoparm on the surface.
- Number of Knots
specifies how many isoparms you want to insert. This is the same
as the Multiplicity option in the