This lesson showed you
a basic technique for creating non-dynamic fluids. While creating
the effect, you learned how to:
- Create a 3D fluid container of a specific
resolution and size.
- Add predefined gradient contents to the
container to create a non-dynamic fluid.
- Texture the contents of the fluid using
the built-in fluid texturing capabilities of the fluidShape. (You
can also texture dynamic fluids using the same techniques.)
To make the texture move, you would keyframe the Texture
Time attribute in the Textures section
of the Attribute Editor. For details
on keyframing attributes, see the Maya Help.
You modified several
texture attributes in this lesson, but there are many more attributes
for customizing textures. Also, note that the non-dynamic effects
you can create using texturing are not limited to clouds. Here are
To learn more about how
to use texturing and other fluid attributes, study the Fluid
Effects examples that are included with Maya (Fluid
Effects > Get Fluid Example) and look at the Notes
section at the bottom of the Attribute Editor for
example fluids. It includes information about the selected effect,
pointing out the key aspects of its construction.
For further information on Fluid Effects,
see the Maya Help.