You
can build a blend between two boundaries defined by sets of surface curves.
For example, you can use this tool to create a surface that forms
a smooth juncture between a creature’s arm and torso.
- Select
Edit NURBS > Surface Fillet > Fillet Blend Tool.
- Click the surface curves that form the
first boundary, then press . You
can use isoparms, edges, or curves-on-surface.
- Click the surface curves that form the
second boundary, then press .
If you edit the surfaces
that provided the input curves for the blend, the blend updates
automatically.
NoteIf you use the manipulator
handles to adjust a fillet blend between straight lines (such as
the edges of two planes), twisting and unexpected results may occur.
Troubleshooting a fillet
blend surface
If the resulting fillet blend surface
is twisted, you can try the following:
- Reverse the direction of the surface
curves at one end of the blend.
- If reversing the curves is undesirable,
use the Reverse Direction Left/Right attribute
to reverse the surface after it is created.