Template display

When your scene becomes complex, templating the display of some of the objects in your scene allows you to more easily select only the objects you want. When you template the display of an object, its wireframe changes to a gray color. The object(s) can still be seen, but not easily selected. This helps to prevent you from selecting or modifying it accidentally. You can change the display of objects to a template and use them as a modeling reference (the way a grid is used).

You need to change the display of the base and columns to template mode so that you can more easily work on the temple roof.

To template the base and columns

  1. In the side view, with the Selection Mask set to Hierarchy, select all the objects in your scene.
  2. From the main menu, select Display > Object Display > Template.

    The selected objects become templated.

For your classic temple, you need to create the entablature using a torus primitive. An entablature is a structure that lies horizontally upon the columns of a temple and supports the roof.

To create and position a torus primitive for the entablature

  1. From the main menu, select Create > NURBS Primitives > Torus > .
  2. In the NURBS Torus Options window, select Edit > Reset Settings and then set the following options:
    • Radius: 8.5
    • Minor Radius: 0.5
    • Number of Sections: 24
  3. In the NURBS Torus option window, click Create.
    NoteIf the NURBS Primitives Options window does not appear, ensure that a check mark does not appear beside the Interactive Creation menu item before selecting Create > NURBS Primitives > Torus > by first selecting Create > NURBS Primitives > Interactive Creation.
  4. In the Channel Box, rename the torus primitive Entablature.
  5. Move the entablature vertically in the scene so it rests on top of the columns (Translate Y = 9.7).