Facial animation is an integral component
of character animation. The face of a character can be animated
to impart a range of emotions and expressions. Maya has two deformation
tools that ease character setup for facial animation: cluster deformers
and blend shape.
Cluster deformers enable
you to control a set of an object's points (CVs, vertices, or lattice
points) with varying amounts of influence to create a target shape
for an animation.
Shape deformer provides an interface for blending between
various target shapes, to control the range of movement for the
cluster on an object or face.
In this lesson, you will
be introduced to cluster deformers in order to shape a characters
mouth into a smile pose. You will learn to use the Blend
Shape feature so you can animate the face from a neutral
pose to a smile. In this lesson, you learn how to:
- Select CVs in a region and create a cluster
- Use the cluster deformer handle to adjust
the position of a cluster deformer.
- Use the Paint Cluster Weights
Tool to refine the cluster weight values.
- Create a Blend Shape deformer
to control the blending between target shapes.