Understanding the FBIK structure
 
 
 

Full body IK uses multiple levels of hierarchy. These levels of hierarchy are used to group your effectors, joints, and even animation keys according to the anatomical structures of your character’s body. When posing your characters with FBIK, you work with your character’s FBIK effectors and skeletons. When animating your characters with FBIK, you work with your character’s body parts and character sets.

When you add full body IK to your character, the following levels of hierarchy are created: