hikFloorContactMarker
 
 
 

Floor Contact Marker Attributes

See also Create floor contacts for your character’s hands and feet.

Marker Size

Sets the size of the individual floor contact markers. Marker Size does not affect how your character’s hands and feet contact the floor. Marker Size is measured in the current user set working units.

Feet to Floor Contact Attributes

Feet Contact

When on, the current character’s foot floor contacts are active.

Draw Feet Contact

When on, your foot floor contact markers are visible in the scene view.

Feet Floor Pivot

Specifies which parts of your feet take priority when they make contact with the floor.

auto

When selected, the priority is averaged between the ankle and toes. When the foot then makes contact with the floor, the ankle is translated backwards and the toes are pushed forwards. Auto is selected by default.

ankle

When selected, the ankles are given priority. When the foot then makes contact with the floor, the toes are translated forward to maintain the ankle’s trajectory towards the floor.

toes

When selected, the toes are given priority. When the foot then comes in contact with the floor, the ankle is translated backwards to keep the toes firmly planted on the floor.

Feet Contact Type

Specifies the number and orientation of the markers used to define the floor contacts for your character’s feet.

normal

When selected, six markers define each foot’s floor contact. Of the six markers, the middle markers define the ball of each foot or the point where the toes begin.

ankle

When selected, four markers define each foot’s floor contact and they are positioned around the base of each foot.

toe base

When selected, four markers define each foot’s floor contact and they are positioned around the toes of each foot.

hoof

When selected, four markers define each foot’s floor contact. The markers are oriented at a 90 degree angle to allow for 180 degree movement. Hoof is the best feet contact type for animals with hooves such as horses.

Feet Contact Stiffness

Sets how much your character’s hands resist going through the floor when any part of the feet contact the floor. A Feet Contact Stiffness of 1.0 produces no ankle rotations and maintains your foot transformations. A Feet Contact Stiffness of 0.0 rotates your character’s ankles to minimize foot-floor penetration. With any Feet Contact Stiffness value, your character’s ankles are translated for any final corrections.

Foot Height

Sets the positions of your character’s foot floor contact markers along the Y-axis.

Foot Back

Sets the positions of the back most foot floor contacts along the Z-axis. The positions of the back markers determine where the heels of your character’s feet contact the floor.

Foot Middle

Sets the positions of the middle foot floor contact markers along the Z-axis. The positions of the middle markers determine where your character’s feet will bend when they contact the floor.

Foot Front

Sets the positions of the front most foot floor contact markers along the Z-axis. The positions of the front most markers determine where the ends of your character’s toes will contact the floor.

Foot In Side

Sets the positions of the inside (the markers closer to the middle of your character) floor contact markers along the X-axis.

Foot Out Side

Sets the positions of the outside (the markers farthest from the middle of your character) floor contact markers along the X-axis.

Hands to Floor Contact Attributes

Hands Contact

When on, the current character’s hand floor contacts are active.

Draw Hand Contact

When on, your hand floor contact markers are visible in the scene view.

Hands Floor Pivot

Specifies which parts of your hands take priority when they make contact with the floor.

auto

When selected, the priority is averaged between the wrist and fingers. When the hand then makes contact with the floor, the wrist is translated backwards and the fingers are pushed forwards. Auto is selected by default.

wrist

When selected, the wrists are given priority. When the hand then makes contact with the floor, the fingers are translated forward to maintain the wrist’s trajectory towards the floor.

fingers

When selected, the fingers are given priority. When the hand then comes in contact with the floor, the wrist is translated backwards to keep the fingers firmly planted on the floor.

Hands Contact Type

Specifies the number and orientation of the markers used to define the floor contacts for your character’s hands.

normal

When selected, six markers define each hands’s floor contact. Of the six markers, the middle markers define where the fingers begin.

wrist

When selected, four markers define each hand’s floor contact and they are positioned around each hand’s palm.

finger base

When selected, four markers define each hand’s floor contact and they are positioned around the fingers of each hand.

hoof

When selected, four markers define each hand’s floor contact. The markers are oriented at a 90 degree angle to allow for 180 degree movement. Hoof is the best hand contact type for animals with hooves such as horses.

Hands Contact Stiffness

Sets how much your character’s hands resist going through the floor when any part of the hands contact the floor. A Hands Contact Stiffness of 1.0 produces no wrist rotations and maintains your hand transformations. A Hands Contact Stiffness of 0.0 rotates your character’s wrists to minimize hand-floor penetration. With any Feet Contact Stiffness value, your character’s wrists are translated for any final corrections.

Hand Height

Sets the positions of the hand floor contact markers along the Y-axis.

Hand Back

Sets the positions of the back most hand floor contacts along the Z-axis. The positions of the back markers determine where the heals of your character’s hands contact the floor.

Hand Middle

Sets the positions of the middle hand floor contact markers along the Z-axis. The positions of the middle markers determine where your character’s hands bend when they contact the floor.

Hand Front

Sets the positions of the front most hand floor contact markers along the Z-axis. The positions of the front most markers determine where the ends of your character’s fingers contact the floor.

Hand In Side

Sets the positions of the front most hand floor contact markers along the Z-axis. The positions of the front most markers determine where the ends of your character’s fingers contact the floor.

Hand Out Side

Sets the positions of the outside (the markers farthest from the middle of your character) hand contact markers along the X-axis.

Fingers/Toes to Floor Contact Attributes

Fingers Contact

When on, the current character’s finger floor contacts are active and the fingers will be taken into account by the hikSolver.

NoteWhen using Fingers Contact, do not also use Hands Contact as it will override your finger floor contact.

Fingers Contact Type

Controls the behavior of your character’s fingers when they contact the floor.

sticky

When selected, each finger sticks to the floor exactly where contact is made.

spread

When selected, the fingers spread as they make contact with the floor, attempting to keep the position of the fingers intact. Rotation is applied to the root of each finger.

sticky-spread

When selected, the fingers’ behavior is an average between Sticky and Spread.

Fingers Contact Roll Stiffness

Corrects unnatural finger rotation when finger floor contact markers touch the floor. A Fingers Contact Roll Stiffness of 1.0 attempts to prevent the fingers from rotating in unnatural directions.

Toes Contact

When on, the current character’s toe floor contacts are active and the toes will be taken into account by the hikSolver.

NoteWhen using Toes Contact, do not also use Feet Contact as it will override your toes floor contact.

Toes Contact Type

Controls the behavior of your character’s toes when they contact the floor.

sticky

When selected, each toe sticks to the floor exactly where contact is made.

spread

When selected, the toes spread as they make contact with the floor, attempting to keep the position of the toes intact. Rotation is applied to the root of each toe.

sticky-spread

When selected, the toes’ behavior is an average between Sticky and Spread.

Toes Contact Roll Stiffness

Corrects unnatural toe rotation when toe floor contact markers touch the floor. A Toes Contact Roll Stiffness of 1.0 attempts to prevent the toes from rotating in unnatural directions.