Layer shaders
 
 
 

For more information on layered shaders, see Layered shaders.

To create a layered shader (example)

  1. Open the Layered Shader’s Attribute editor.
  2. Create a Lambert shader and drag to the area with the green swatch in the Attribute Editor.
  3. Create a Phong and do the same.

    The leftmost shader is the topmost material. You’ll have to have some level of transparency to see the shader underneath. So, for this example, you’ll need to map the Lambert’s transparency channel with something to see the shiny Phong underneath. Then assign the shader to an object.