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This node contains the attributes for the rigid constraints. These constraints can only be used with rigid bodies. The constraints include the following:

nail: Constrains a rigid body to a point in world space.pin: Constrains two rigid bodies together. By default the constraint is created at the midpoint between the two rigid bodies.hinge: The hinge constrains the rigid body to an arbitrary axis restricting it to two degrees of freedom. This constraint can act on one or two rigid bodies. If one rigid body is selected the body is hinged to a point in world space. If two rigid bodies are selected the two rigid bodies are hinged. By default the constraint is created at the midpoint between the two rigid bodies.spring: The spring constraint creates a spring which can act on one or two rigid bodies. If one rigid body is selected a spring is create which will constrain the rigid body to a point in world space. If two rigid bodies are selected a spring will be created between the two rigid bodies.barrier: The barrier constraint limits the position of a rigid body to one side of an arbitrary plane. The constraint point is the center of mass of the rigid body.
Node name Parents MFn type Compatible function sets
rigidConstraint transform kRigidConstraint kBase
kNamedObject
kDependencyNode
kRigidConstraint
kDagNode
kTransform

Related nodes

dynBase, field, airField, turbulenceField, radialField, vortexField, newtonField, volumeAxisField, dragField, uniformField, gravityField, pointEmitter, particle, rigidBody, geoConnectable, spring

Attributes (36)

angularVelocity, angularVelocityX, angularVelocityY, angularVelocityZ, constrain, constraintType, force, forceX, forceY, forceZ, initialOrientation, initialOrientationX, initialOrientationY, initialOrientationZ, initialPosition, initialPositionX, initialPositionY, initialPositionZ, interpenetrate, isBounded, isParented, relativeTo, rigidBody1, rigidBody2, solverId, springDamping, springRestLength, springStiffness, userDefinedPosition, userDefinedPositionX, userDefinedPositionY, userDefinedPositionZ, velocity, velocityX, velocityY, velocityZ

Long name (short name) Type Default Flags
rigidBody1 (rb1) Message n/a outputinputconnectable
The first rigid body to be constrained.
rigidBody2 (rb2) Message n/a outputinputconnectable
The second rigid body to be constrained.
constraintType (typ) enum 1 outputinputconnectablestorablekeyable
Constraint type. The enum values are historical.
initialPosition (ip) double3 0, 0, 0 outputinputstorable
Initial position of the rigid body constraint.
initialPositionX (ipx) double 0.0 outputinputconnectablestorable
The X component of the initial position.
initialPositionY (ipy) double 0.0 outputinputconnectablestorable
The Y component of the initial position.
initialPositionZ (ipz) double 0.0 outputinputconnectablestorable
The Z component of the initial position.
velocity (vel) double3 0, 0, 0 outputconnectablehidden
velocity of the rigid constraint
velocityX (vlx) double 0.0 outputconnectablehidden
velocity x of the rigid constraint.
velocityY (vly) double 0.0 outputconnectablehidden
velocity y of the rigid constraint.
velocityZ (vlz) double 0.0 outputconnectablehidden
velocity z of the rigid constraint.
angularVelocity (avl) double3 0, 0, 0 outputconnectablehidden
angularVelocity of the rigid constraint
angularVelocityX (avx) double 0.0 outputconnectablehidden
angularVelocity x of the rigid constraint.
angularVelocityY (avy) double 0.0 outputconnectablehidden
angularVelocity y of the rigid constraint.
angularVelocityZ (avz) double 0.0 outputconnectablehidden
angularVelocity z of the rigid constraint.
initialOrientation (ino) double3 0, 0, 0 outputinputstorable
The initial orientation of the rigid body constraint.
initialOrientationX (iox) angle (double) 0.0deg outputinputconnectablestorable
The X component of the initial orientation.
initialOrientationY (ioy) angle (double) 0.0deg outputinputconnectablestorable
The Y component of the initial orientation.
initialOrientationZ (ioz) angle (double) 0.0deg outputinputconnectablestorable
The Z component of the initial orientation.
force (for) double3 0, 0, 0 output
the force on the constraint.
forceX (frx) double 0.0 output
the force in the x direction on the constraint.
forceY (fry) double 0.0 output
the force in the y direction on the constraint.
forceZ (frz) double 0.0 output
the force in the z direction on the constraint.
springStiffness (sst) double 5.0 outputinputconnectablestorablekeyable
spring constraint stiffness
springDamping (dmp) double 0.1 outputinputconnectablestorablekeyable
spring damping value.
springRestLength (srl) double 1.0 outputinputconnectablestorablekeyable
spring rest length.
interpenetrate (int) bool false outputinputconnectablestorablekeyable
interpenetration flag.
isParented (par) bool false outputinputconnectablestorablehidden
set if the rigid constraint is parented.
isBounded (bon) bool false outputconnectablehidden
indicates if the constraint is bounded to a bounding box. Used so we do not clip the constraint when part of it is off the screen.
solverId (sid) integer -1 outputinputconnectablestorable
this is the index into the solver multi attributes.
constrain (con) bool true outputinputconnectablestorablekeyable
The rigid constraint is on or off in the simulator if true.
relativeTo (rlt) enum 0 outputinputconnectablestorable
Dtermines which rigid body the constraint shoul dbe recreated at.
userDefinedPosition (udp) double3 0, 0, 0 outputinputstorablekeyable
position at which the constraint will be recreated at.
userDefinedPositionX (upx) double 0.0 outputinputconnectablestorablekeyable
user defined position x.
userDefinedPositionY (upy) double 0.0 outputinputconnectablestorablekeyable
user defined position y.
userDefinedPositionZ (upz) double 0.0 outputinputconnectablestorablekeyable
user defined position z.