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This is the air field node. THe air field is meant to simulate the effects of air or wind on a dynamic object (particle or rigid body).

Node name Parents MFn type Compatible function sets
airField field kAir kBase
kNamedObject
kDependencyNode
kDagNode
kTransform
kField
kAir

Related nodes

rigidConstraint, dynBase, field, turbulenceField, radialField, vortexField, newtonField, volumeAxisField, dragField, uniformField, gravityField, pointEmitter, particle, rigidBody, geoConnectable, spring

Attributes (10)

componentOnly, direction, directionX, directionY, directionZ, enableSpread, inheritRotation, inheritVelocity, speed, spread

Long name (short name) Type Default Flags
direction (d) compound n/a outputinputconnectablestorable
The direction that the air is 'blowing'
directionX (dx) double 0 outputinputconnectablestorablekeyable
The amount in X that the air is blowing
directionY (dy) double 0 outputinputconnectablestorablekeyable
The amount in Y that the air is blowing
directionZ (dz) double 0 outputinputconnectablestorablekeyable
The amount in Z that the air is blowing
speed (spd) double 0 outputinputconnectablestorablekeyable
The speed that the air is moving, and thus will attempt to make other objects move.
inheritVelocity (iv) double 0 outputinputconnectablestorablekeyable
The amount(0-1) of the owner's velocity that the air will inherit in its speed
componentOnly (co) bool false outputinputconnectablestorablekeyable
Make new target velocity a function of wind AND original velocity.
spread (spr) double 0 outputinputconnectablestorablekeyable
The amount of a hemisphere that will be the cone of spread
enableSpread (es) bool false outputinputconnectablestorablekeyable
Whether or not the field is using the spread feature
inheritRotation (ir) bool false outputinputconnectablestorablekeyable
Whether or not the field is using the spread feature