#include
<MPxMaterialInformation.h>

The MaterialInputData class is used to specify the phong shading parameters to be used with an MPxMaterialInformation instance.
| Public Attributes | |
| float | shininess | 
| Shininess value. | |
| MColor | ambient | 
| Ambient color. | |
| MColor | diffuse | 
| Diffuse color. | |
| MColor | emission | 
| Emission color. | |
| MColor | specular | 
| Specular color. | |
| bool | hasTransparency | 
| Tells whether the material has transparency
or not. | |
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