A
projector texture is created when you connect an image to a light
node in the Reaction Group Schematic. The Projector Texture is applied
in the same way as a material texture.
To add a projector texture to a light:
- On the Lights tab, under Parameters,
select Projector.
Property |
Description |
Multiplier |
Uniformly scales the brightness of the image texture
up or down. This is useful for setting the amount that a given texture
affects the object's overall look. The default value is 1, but you
can overdrive the brightness to achieve specific effects.
|
Filtering |
Sets the quality of the texture image. When a texture
is stretched onto an object, it may, depending on the camera position,
lose some of its crispness. The rendered can compensate for this,
but it may slow the process. Filtering options include:
- Nearest A box
filter and the fastest way to resample an image since it only samples
a single pixel of the input image to determine the value of a given
pixel in the result image. Produces significant amount of aliasing.
- Bilinear A separable
triangular filter that takes into account more area when resampling.
- Mitchell Considered
one of the best magnification filters for images; has a good balance
between ringing and sharpness.
- Gaussian Good
magnification and magnification filter with no ringing, but introduces
noticeable softness to the result image.
- Jinc 2 Offers
better sharpness than the Gaussian filter, but at the expense of
ringing. Similar to the sinc filter, but with better isotropic qualities,
less ringing, and same sharpening and anti-aliasing.
- Jinc 3 Offers
better sharpness than the Gaussian and Jinc 2 filters but at the
expense of even more ringing. Similar to the Lanczos filter but
with better isotropic qualities, less ringing, and same sharpening
and anti-aliasing.
|
AA Factor |
Lets you adjust the trade-off between anti-aliasing and
blurriness.
|
Tiling X, Tiling Y |
Set the repeat mode. Choose from; Transparent, Edge,
Repeat, and Mirror.
|
U Offset,V Offset |
Translates the texture in U and/or V. |
U Scale, V Scale |
Lets you specify the number of times a texture is repeated
over a surface. You can use a non-integer value, such as 2.35.
|
Rotation |
Rotates the texture over a surface. |