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Synopsis

polyPipe [-axis linear linear linear] [-constructionHistory boolean] [-createUVs boolean] [-height linear] [-name string] [-object boolean] [-radius linear] [-subdivisionsCaps int] [-subdivisionsHeight int] [-texture boolean] [-thickness linear]

polyPipe is undoable, queryable, and editable.

The polyPipe command creates a new polygonal pipe.

Return value

string[]Object name and node name.

In query mode, return type is based on queried flag.

Related

polyCone, polyCube, polyCube, polyPipe, polyPlane, polyPrism, polyPyramid, polySphere, polyTorus

Flags

axis, constructionHistory, createUVs, height, name, object, radius, subdivisionsCaps, subdivisionsHeight, texture, thickness
Long name (short name) Argument types Properties
-axis(-ax) linear linear linear createqueryedit
This flag specifies the primitive axis used to build the pipe.
Q: When queried, this flag returns a float[3].
-radius(-r) linear createqueryedit
This flag specifies the outer radius of the pipe.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-height(-h) linear createqueryedit
This flag specifies the height of the pipe.
C: Default is 2.0.
Q: When queried, this flag returns a float.
-thickness(-t) linear createqueryedit
This specifies the thickness of the pipe.
C: Default is 0.5.
Q: When queried, this flag returns an float.
-subdivisionsHeight(-sh) int createqueryedit
This flag specifies the number of subdivisions along the height of the pipe.
C: Default is 1.
Q: When queried, this flag returns an int.
-subdivisionsCaps(-sc) int createqueryedit
This flag specifies the number of subdivisions along the thickness of the pipe.
C: Default is 0.
Q: When queried, this flag returns an int.
-createUVs(-cuv) boolean createqueryedit
This flag alows a texture to be applied.
C: Default is "on" (uv's are computed).
Q: When queried, this flag returns an int.
-texture(-tx) boolean create
This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead.
Common flags
-object(-o) boolean create
Create the result, or just the dependency node (where applicable).
Common flags
-name(-n) string create
Give a name to the resulting node.
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Create a pipe with height 20 radius 1.0 thickness 0.5 with
// 10 subdivisions along height
polyPipe -sh 10 -h 20;

// Create a pipe, called "myPipe", on thickness cap there are 5
// subdivisions.
polyPipe -n myPipe -sc 5;