Create a stereoscopic camera
 
 
 

  1. In this scene there are 3 NURBS Primitives, a cube, a cone and a sphere.
  2. From the main menu bar, select Create > Cameras > Stereo Camera.

    An icon with three cameras appear, indicating that a stereo camera has been created.

    TipIt is best to set up the scene first with your objects, then create a stereoscopic camera.
  3. Select the middle camera of the stereoRig.

    The middle camera of the rig affects the left and right camera attributes that impact the anaglyph effect for the left and right eye.

  4. In the Transform node, rename the stereoCamera to exampleCamera.
  5. Select the left and right cameras and rename them to exampleCameraLeft and exampleCameraRight.
  6. In the viewport menu, select Panels > Stereo > exampleCamera.

    The viewport switches to stereo mode and you are viewing the scene changes to the stereo camera’s viewpoint. The Stereo menu appears in the Viewport menu. From the Stereo menu you can choose among different types of 3-D simulations, for example Horizontal Interlace, Checkerboard and Freeview (Crossed). These views are dependent upon specific hardware settings. In this example we will work with Anaglyph.

  7. Move and rotate the camera so that you can view the Nurbs objects in the viewport.
NoteYou may want to change your background color by selecting Stereo > Background color to have a better view in stereo mode.

You have now created and named a stereoscopic camera for your scene. In the next steps you will be adjusting the attributes of the cameras to fine tune the anaglyph effect.