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Home: Autodesk Maya Online Help
Paint skin weights for creases
Set smooth skinning
Smooth skin weights
Mirror smooth skin weights
You can mirror smooth skin weights, either from
one smooth skin object to another, or within the same smooth skin
object. You can also mirror skin weights on selected components
of the skin.
For best results when mirroring smooth skin
weights, note the following:
- Your
skinned geometry should be centered on the global axis, or at least aligned
along the axes you want to mirror about.
- Your
skinned object (including its skeleton) should be in a pose that
is symmetrical across the mirror-plane.
To
mirror smooth skin weights
- Do
one of the following:
- To
mirror skin weights on the entire skin, select the smooth skin object(s).
- To
mirror skin weights on selected components, position the pointer
over the skin, -click
and select Control Vertex or Vertex.
Select the components on the side from which you want to mirror
and the components on the side to be mirrored to.
- Select
Skin > Edit Smooth Skin > Mirror Skin Weights > .
- Set
the options.
- Click the Mirror button.