Set up Relative Sticky deformation
 
 
 

If you are applying the Muscle deformer to an object that has skinClusters, you can turn on Relative Sticky mode using the dialog box that appears as you apply the deformer. See Apply the Muscle deformer.

If you have applied the Muscle deformer and chose not to turn Relative Sticky mode on at that time, you can still turn Relative Sticky mode on by doing the following.

To turn on Relative Sticky mode

  1. Select the object you want to set up for Relative Sticky mode. (The object must already have the Muscle deformer applied.)
  2. Select Muscle > Skin Setup > Setup for Relative Sticky Deformation.

    The Muscle deformer Relative sticky attribute switches to relative (on) and a new cMuscleRelative deformer is created and connected. If a skinCluster existed on your object, the deformer is automatically placed properly just before it in the history list. If there was no skinCluster, the deformer is placed in the front of the history.

    If you want to change the order of the history for the cMuscleRelative deformer, right-click and select All Inputs to do the typical reordering operations.

Set selected Muscle Objects to Relative Sticky mode

When using Relative Sticky weighting, you can independently set each capsule, bone or muscle to be in Relative mode or not. This lets you set one dummy capsule that never moves to be “Not relative” so that you can normalize Sticky weights with it. By default, they are marked as Relative.

To turn Relative Sticky mode on for an individual Muscle Object

  1. Select the Muscle Object (capsule, bone, or muscle).
  2. Do one of the following:

To turn Relative Sticky mode off for an individual Muscle Object

  1. Select the Muscle Object (capsule, bone, or muscle).
  2. Do one of the following:

Related topics