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MEL scripts for Advanced Fur Rendering
Rendering scenes with fur
Render scenes with fur
Set up Fur Render Settings before
rendering
Fur
render settings are the attributes that define how the fur renders.
In addition to the render settings you would normally define (see
Render Settings window in
the Rendering guide), you must define
fur-specific render settings before rendering.
To
set up Fur Render Settings
- In
the Rendering menu set select
Fur > Fur Render Settings and
set the appropriate fur render options. For descriptions of these
options see
Fur Render Settings.
- If
rendering with mental ray, choose a quality preset in the Quality tab
of the mental ray tabs in the Render Settings window (
Windows
> Rendering Editors > Render Settings):
Use Production: Rapid Fur Quality
Preset option as a good starting point. Use the Production:
Fine Trace Quality Preset option
if you want to trace fur or hair in reflections.
NoteIf rendering using mental ray with Primary
Renderer set to Scanline (in
the Features tab of the Render
Settings window), note that fur renders faster when Raytracing is
turned off. It renders more slowly, but results in higher quality,
if Raytracing is turned on.
Set up Render Stats for
each fur description
To specify render settings for each fur description,
use the attributes in the Render Stats section
of the FurFeedbackShape node of that fur description. Some attributes
are used only for rendering with mental ray for Maya.
To
set Render Stats for Fur
Feedback
- Select
the FurFeedbackShape node in the Attribute Editor that
corresponds to the fur description. If the FurFeedbackShape node
is not displayed press Ctrl+a.
- In
the FurFeedbackShape node, go to the Render Stats section
and turn on or off the desired attributes. For descriptions of these
attributes, see
Render Stats.
Set up mental ray render settings for each fur
description
If you’re rendering Fur with mental ray, you
can specify mental ray render settings for each fur description.
Use the attributes in the mental ray section of the FurFeedbackShape
node of that fur description.
To
set mental ray render attributes for Fur Feedback
- Select
the FurFeedbackShape node in the Attribute Editor that
corresponds to the fur description. If the FurFeedbackShape node
is not displayed press Ctrl+a.
- In
the FurFeedbackShape node, go to the mental ray section and set
the desired attributes.