Create fur shading and shadows using the mental
ray for Maya renderer (Method 2)
The mental
images® mental
ray® renderer
supports both Depth Map Shadows and Ray
Traced Shadows on Fur.
To
set up a light for fur self-shading and detailed shadow maps for
the mental ray for Maya renderer
Select
the light you want to set up.
In
the light’s Attribute Editor (Ctrl+a),
go to the mental ray section and in the Shadow Map Attributes subsection,
turn on Shadow Map and click the Take
Settings from Maya button. (This does not take the shadow
map bias details from the above Shadows section.)
In
the Render Settings window, select
mental ray as your renderer. Go to the Quality tab
and select ProductionRapidFur from the Quality
Presets drop-down list.
TipFor precision, increase the Samples value
in the mental ray Shadow Maps section
of the light’s Attribute Editor. When using
detailed shadow maps, use a very low Softness value
or you may experience noisy shadows.