This class is used to register callbacks for specific events.
The first parameter passed to the add callback method is the name of the event that will trigger the callback. The list of available event names can be retrieved by calling the getEventNames method or by using the -listEvents flag on the scriptJob command.
The add callback method returns an id which is used to remove the callback.
To remove a callback use MMessage::removeCallback.
All callbacks that are registered by a plug-in must be removed by that plug-in when it is unloaded. Failure to do so will result in a fatal error.
Static Public Member Functions
|static MCallbackId||addEventCallback (const MString &event, MMessage::MBasicFunction func, void *clientData=NULL, MStatus *ReturnStatus=NULL)|
|static MStatus||getEventNames (MStringArray &names)|
|MCallbackId MEventMessage::addEventCallback||(||const MString &||eventName,|
|void *|| clientData =
|MStatus *|| ReturnStatus = |
This method registers a callback for event occurred messages.
The callback function will be passed the any client data that was provided when the callback was registered.
|[in]||eventName||the event to register the callback for|
|[in]||func||the callback function|
|[in]||clientData||User defined data that will be passed to the callback function|
|Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved.||Generated with 1.5.6|